
Unreleased Unicorn Game
Game Overview
A 3D 3rd person action game involving unicorns, robot suits, and demons. The game was made with Unity in C# and used third party libraries/software such as Cinemachine, Zenject, and Top Down Engine (which we phased out).
Contributions
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Implemented player movement and abilities
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Set up Hell levels scene loading and progression
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Created player inventory
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System that handles swapping player weapons and equipping new ones
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Provided voice acting for some characters
Project Goal
We wanted to make our first game a hit. It was a contracted game. The contractor had big changes in the company and couldn't help us publish so the game got put on pause. We did however make a complete vertical slice of the game.
Issues
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Top Down Engine.
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Learning on the go with the libraries
Top Down Engine was the main obstacle we faced, as much of the project used the engine. We realized it was very limiting in regards to our project. It's great if you want to run your project exactly as they designed within their set rules, but for the game we were making trying to fit everything in wasn't working. So, we used their code as a base and recreated everything ourselves so that it would work how we envisioned and be less restrictive on what we could do.
As for the other libraries, we were able to get things working with going through documentation and trial and error. We learned the limitations of what could be done as well as helpful features that increased workflow.
As the game has not been released and I no longer have access to the project, I can only link to Left Turn Studios if you would like to talk with them about my time there.


